Resource Gathering Systems
The following constants are used to identify Resource Gathering Systems.
Resource Gathering Systems |
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| // Script-based gatherer allocation. The entire calculation is
// written in the AI script.
extern const int cRGPScript = 0;
// Cost-based gatherer allocation. The formula is hidden in the
// game itself but can be influenced by assigning costs to each
// resource type.
extern const int cRGPCost = 1;
// Weighted average of the above.
extern const int cRGPActual = 2;
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